Review
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Immersive simulation in nursing and midwifery education: a systematic review
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Lahoucine Ben Yahya, Aziz Naciri, Mohamed Radid, Ghizlane Chemsi
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J Educ Eval Health Prof. 2024;21:19. Published online August 8, 2024
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DOI: https://doi.org/10.3352/jeehp.2024.21.19
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Abstract
PDFSupplementary Material
- Purpose
Immersive simulation is an innovative training approach in health education that enhances student learning. This study examined its impact on engagement, motivation, and academic performance in nursing and midwifery students.
Methods
A comprehensive systematic search was meticulously conducted in 4 reputable databases—Scopus, PubMed, Web of Science, and Science Direct—following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. The research protocol was pre-registered in the PROSPERO registry, ensuring transparency and rigor. The quality of the included studies was assessed using the Medical Education Research Study Quality Instrument.
Results
Out of 90 identified studies, 11 were included in the present review, involving 1,090 participants. Four out of 5 studies observed high post-test engagement scores in the intervention groups. Additionally, 5 out of 6 studies that evaluated motivation found higher post-test motivational scores in the intervention groups than in control groups using traditional approaches. Furthermore, among the 8 out of 11 studies that evaluated academic performance during immersive simulation training, 5 reported significant differences (P<0.001) in favor of the students in the intervention groups.
Conclusion
Immersive simulation, as demonstrated by this study, has a significant potential to enhance student engagement, motivation, and academic performance, surpassing traditional teaching methods. This potential underscores the urgent need for future research in various contexts to better integrate this innovative educational approach into nursing and midwifery education curricula, inspiring hope for improved teaching methods.
Research article
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Assessment of the viability of integrating virtual reality programs in practical tests for the Korean Radiological Technologists Licensing Examination: a survey study
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Hye Min Park, Eun Seong Kim, Deok Mun Kwon, Pyong Kon Cho, Seoung Hwan Kim, Ki Baek Lee, Seong Hu Kim, Moon Il Bong, Won Seok Yang, Jin Eui Kim, Gi Bong Kang, Yong Su Yoon, Jung Su Kim
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J Educ Eval Health Prof. 2023;20:33. Published online November 28, 2023
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DOI: https://doi.org/10.3352/jeehp.2023.20.33
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Abstract
PDFSupplementary Material
- Purpose
The objective of this study was to assess the feasibility of incorporating virtual reality/augmented reality (VR/AR) programs into practical tests administered as part of the Korean Radiological Technologists Licensing Examination (KRTLE). This evaluation is grounded in a comprehensive survey that targeted enrolled students in departments of radiology across the nation.
Methods
In total, 682 students from radiology departments across the nation were participants in the survey. An online survey platform was used, and the questionnaire was structured into 5 distinct sections and 27 questions. A frequency analysis for each section of the survey was conducted using IBM SPSS ver. 27.0.
Results
Direct or indirect exposure to VR/AR content was reported by 67.7% of all respondents. Furthermore, 55.4% of the respondents expressed that VR/AR could be integrated into their classes, which signified a widespread acknowledgment of VR among the students. With regards to the integration of a VR/AR or mixed reality program into the practical tests for purposes of the KRTLE, a substantial amount of the respondents (57.3%) exhibited a positive inclination and recommended its introduction.
Conclusion
The application of VR/AR programs within practical tests of the KRTLE will be used as an alternative for evaluating clinical examination procedures and validating job skills.
Educational/Faculty development material
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Environmental management education using immersive virtual reality in asthmatic children in Korea: a randomized controlled study (secondary publication)
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Seung Hyun Kim, Sang Hyun Park, Insoon Kang, Yuyoung Song, Jaehoon Lim, Wonsuck Yoon, Young Yoo
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J Educ Eval Health Prof. 2022;19:15. Published online July 11, 2022
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DOI: https://doi.org/10.3352/jeehp.2022.19.15
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9,175
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274
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2
Web of Science
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2
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Abstract
PDFSupplementary Material
- Awareness of environmental control is considered a significant influence on the performance of asthma self-management behaviors, which are involved in maintaining effective asthma control. This study aimed to investigate whether immersive virtual reality (VR) education is effective in environmental control education for asthmatic children in Korea. Thirty asthmatic children aged 9 to 13 years with aeroallergen sensitization were enrolled. Environmental control education for asthmatic participants was performed using immersive VR (VR group) or conventional leaflets provided by asthma specialists (control group). Five questionnaires, on awareness of environmental control, memory, assessment of intent to act, a satisfaction test, and an Asthma Control Test (ACT), were used to estimate the effects of education. The scores for awareness of environmental control, memory, and intent to act significantly increased after education in both groups, and the scores remained high until 4 weeks after education. Both groups’ ACT scores were consistently high before and 4 weeks after education. Satisfaction scores were very high in the VR group. The increased scores in awareness of environmental control and intent to act indicate that the environmental control education using VR is worthy of attention as an effective educational tool for asthma management. Further developed techniques, including active environmental interventions by participants in VR, could be applied to effective asthma management.
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Citations
Citations to this article as recorded by
- A Systematic Review of Randomized Controlled Trials on Virtual Reality Application in Pediatric Patients
Ashish Varma, Waqar M Naqvi, Salima Mulla, Samana Syed, Sumit Thakur, Sakshi P Arora, Anuj R Varma, Smruti Besekar
Cureus.2022;[Epub] CrossRef - Medical students’ self-assessed efficacy and satisfaction with training on endotracheal intubation and central venous catheterization with smart glasses in Taiwan: a non-equivalent control-group pre- and post-test study
Yu-Fan Lin, Chien-Ying Wang, Yen-Hsun Huang, Sheng-Min Lin, Ying-Ying Yang
Journal of Educational Evaluation for Health Professions.2022; 19: 25. CrossRef
Review
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Educational applications of metaverse: possibilities and limitations
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Bokyung Kye, Nara Han, Eunji Kim, Yeonjeong Park, Soyoung Jo
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J Educ Eval Health Prof. 2021;18:32. Published online December 13, 2021
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DOI: https://doi.org/10.3352/jeehp.2021.18.32
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43,719
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3,197
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312
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Abstract
PDFSupplementary Material
- This review aims to define the 4 types of the metaverse and to explain the potential and limitations of its educational applications. The metaverse roadmap categorizes the metaverse into 4 types: augmented reality, lifelogging, mirror world, and virtual reality. An example of the application of augmented reality in medical education would be an augmented reality T-shirt that allows students to examine the inside of the human body as an anatomy lab. Furthermore, a research team in a hospital in Seoul developed a spinal surgery platform that applied augmented reality technology. The potential of the metaverse as a new educational environment is suggested to be as follows: a space for new social communication; a higher degree of freedom to create and share; and the provision of new experiences and high immersion through virtualization. Some of its limitations may be weaker social connections and the possibility of privacy impingement; the commission of various crimes due to the virtual space and anonymity of the metaverse; and maladaptation to the real world for students whose identity has not been established. The metaverse is predicted to change our daily life and economy beyond the realm of games and entertainment. The metaverse has infinite potential as a new social communication space. The following future tasks are suggested for the educational use of the metaverse: first, teachers should carefully analyze how students understand the metaverse; second, teachers should design classes for students to solve problems or perform projects cooperatively and creatively; third, educational metaverse platforms should be developed that prevent misuse of student data.
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Educational technology research and development.2024;[Epub] CrossRef - Navigating the metaverse: A technical review of emerging virtual worlds
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WIREs Data Mining and Knowledge Discovery.2024;[Epub] CrossRef - Designing educational metaverses: a literature review to determine guidelines
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Interactive Learning Environments.2024; : 1. CrossRef - Cognition, Experience & reaction: optimizing the Use of the Metaverse in Future Education from the perspective of the IPOP Theory
Ying Yuan, Wenqiang Teng, Hui Zhi, Jinghong Xu
International Communication of Chinese Culture.2024; 11(2): 239. CrossRef - From a traditional university to the development of the metaverse: network and target effects
Oksana M. Nikitina
Digital models and solutions.2024; 3(2): 73. CrossRef - A bibliometric and systematic review of scientific publications on metaverse research in architecture: web of science (WoS)
Güneş Mutlu Avinç, Aslı Yıldız
International Journal of Technology and Design Education.2024;[Epub] CrossRef - Unravelling Virtual Realities—Gamers’ Perceptions of the Metaverse
Mónica Cruz, Abílio Oliveira
Electronics.2024; 13(13): 2491. CrossRef - 元宇宙医学教学查房的实践与探索
新颖 薛, 达伟 杨, 春学 白
Metaverse in Medicine.2024; : 73. CrossRef - The impact of metaverse for business model innovation: A review, novel insights and research directions
Maria Elena Latino, Maria Chiara De Lorenzi, Angelo Corallo, Antonio Messeni Petruzzelli
Technological Forecasting and Social Change.2024; 206: 123571. CrossRef - Enhancing K-12 Students' STEM Learning Through the Integration of the Metaverse Into Online and Blended Environments: A Meta-Analysis
Xingyu Geng, Yu-Sheng Su
International Journal of Science and Mathematics Education.2024;[Epub] CrossRef - Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences
Kevin Yi-Lwern Yap, Jayen Ho, Phylaine Shu Ting Toh
Information.2024; 15(8): 431. CrossRef - Fear of Missing out and Its Impact on Consumer Decision Making in Relation to Product Purchases in the Metaverse
Veronika Kopřivová, Radka Bauerová
Central European Business Review.2024; 13(4): 21. CrossRef - Metaverse, entrepreneurial learning and opportunity exploitation
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Journal of Entrepreneurship in Emerging Economies.2024;[Epub] CrossRef - Understanding Learning and Learning Experience in Immersive Virtual Reality
Panagiotis Antonopoulos, Emmanuel Fokides, George Koutromanos
Technology, Knowledge and Learning.2024;[Epub] CrossRef - Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies
Hussein Karam Hussein Abd El-Sattar
Education and Information Technologies.2024;[Epub] CrossRef - A study on the impact of open source metaverse immersive teaching method on emergency skills training for medical undergraduate students
Huanliang Huang, Jiayi Yin, Fa Lv, Yuqi Lin, Jun Zou
BMC Medical Education.2024;[Epub] CrossRef - Metaverse Kavramı ve Öne Çıkan Terimler Üzerine Bibliyometrik Bir Analiz
Esin Ağgül, Paşa Yalçın, Sema Altun Yalçın
IBAD Sosyal Bilimler Dergisi.2024; (16): 126. CrossRef - The Application of Metaverse in the Tourism Sector as a Tool for Enhancing Sustainability—Case Study: A Medieval ‘Perfume Burner’ of the Local Historical Museum of Montilla (Cordoba, Spain)
Paula Triviño-Tarradas, Alejandro Mohedo-Gatón, Pilar Carranza-Cañadas, Rafael E. Hidalgo-Fernandez
Sustainability.2024; 16(16): 6966. CrossRef - Edu-Metaverse design: Perspectives of undergraduate learners
Marty Miller, Anthony Kong, Jae-Eun Oh
Computers & Education: X Reality.2024; 5: 100079. CrossRef - Challenges and Opportunities for the Web 3.0 Metaverse Turn in Education
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IEEE Transactions on Learning Technologies.2024; 17: 1989. CrossRef - Metaverse and financial markets: A quantile-time-frequency connectedness analysis
Ahmet Faruk Aysan, Jonathan Batten, Giray Gozgor, Rabeh Khalfaoui, Zhamal Nanaeva
Research in International Business and Finance.2024; 72: 102527. CrossRef - Application of Immersive Technologies in Primary and Secondary Education
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Frontiers of Digital Education.2024; 1(2): 142. CrossRef - Exploring faculty members and medical sciences students’ experiences of E-learning during the COVID-19 pandemic
Zahra Borzabadi Farahani, Nazi Nejat, Ali Jadidi
International Journal of Africa Nursing Sciences.2024; 21: 100773. CrossRef - Enhancing university students' learning performance in a metaverse‐enabled immersive learning environment for STEM education: A community of inquiry approach
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Future in Educational Research.2024; 2(3): 288. CrossRef - Usability Heuristics for Metaverse
Khalil Omar, Hussam Fakhouri, Jamal Zraqou, Jorge Marx Gómez
Computers.2024; 13(9): 222. CrossRef - Effectiveness of Metaverse-Based Collaborative Learning in Nursing Education: A Mixed-Methods Study
Hye Jin Yoo, Hyeongju Ryu, Hyeongsuk Lee
Journal of Nursing Education.2024; 63(9): 585. CrossRef - VIRTUAL REALITY AS AN EFFECTIVE METHODOLOGICAL TOOL FOR TRAINING FUTURE ECONOMISTS
Natalia Nikitina, Taisiya Garbuzova, Denis Terent'ev, Vera Cherkina
MOSCOW ECONOMIC JOURNAL.2024; 9(8): 35. CrossRef - Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives
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Virtual Worlds.2024; 3(3): 368. CrossRef - Mediation/moderation effects of engagement, foreign language enjoyment, and ambiguity tolerance in metaverse-based foreign language learning
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International Journal of Educational Technology in Higher Education.2024;[Epub] CrossRef - Farklı Alanlarda Öğrenim Gören Öğrencilerin Metaverse ile İlgili Bilgi Düzeylerinin Karşılaştırılması
Ayla Kanbur, Gamze Ceylan, Elif Erdoğan, Serap Ejder Apay
Üniversite Araştırmaları Dergisi.2024; 7(3): 192. CrossRef - Impacto de la inteligencia artificial en la moda. Análisis de influencers digitales en las fashion weeks internacionales
Paula Fajardo Rodríguez-Borlado, Concha Pérez-Curiel Pérez-Curiel
Universitas.2024; (41): 75. CrossRef - Enhancing social presence in online learning through metaverse platform
Thi-Huyen Nguyen, Xuan-Lam Pham
Policy Futures in Education.2024;[Epub] CrossRef - Metaverse and its impact on medical education and health care system: A narrative review
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Health Science Reports.2024;[Epub] CrossRef - Beyond virtual boundaries: the intersection of the metaverse technologies, tourism, and lifelong learning in China’s digital discourse
Saba Saneinia, Xuesong Zhai, Rongting Zhou, Ali Gholizadeh, Runhan Wu, Senliang Zhu
Humanities and Social Sciences Communications.2024;[Epub] CrossRef - Metaverse in surgery — origins and future potential
Enrico Checcucci, Alessandro Veccia, Stefano Puliatti, Pieter De Backer, Pietro Piazza, Karl-Friedrich Kowalewski, Severin Rodler, Mark Taratkin, Ines Rivero Belenchon, Loic Baekelandt, Sabrina De Cillis, Alberto Piana, Ahmed Eissa, Juan Gomez Rivas, Giov
Nature Reviews Urology.2024;[Epub] CrossRef - Opening the Metaverse: The Next Frontier in Sport and Leisure
Anthony D. Pizzo, Charles J. Fornaciari, Patrick Coyle, Nilofar Varzgani, Meghan Pierce
Leisure Sciences.2024; : 1. CrossRef - Metaverse risks and harms among US youth: Experiences, gender differences, and prevention and response measures
Sameer Hinduja, Justin W Patchin
New Media & Society.2024;[Epub] CrossRef - The suitability of AI in dermatology for enhanced skin care
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Journal of Aesthetic Nursing.2024; 13(5): 240. CrossRef - Metaverse in financial industry: Use cases, value, and challenges
Mubashar Iqbal, Sabah Suhail, Fredrik Milani, Yana Halas
International Journal of Information Management Data Insights.2024; 4(2): 100302. CrossRef - Metaverse and Museum: a Case Study
L. Cecere, F. Colace, B.B. Gupta, A. Lorusso, B. Messina, C. Valentino
Procedia Structural Integrity.2024; 64: 2189. CrossRef - Key Factors Influencing Design Learners’ Behavioral Intention in Human-AI Collaboration Within the Educational Metaverse
Ronghui Wu, Lin Gao, Jiaxin Li, Qianghong Huang, Younghwan Pan
Sustainability.2024; 16(22): 9942. CrossRef - Digital Transformation in Libraries: Assessing Metaverse Readiness in Nigeria
Subaveerapandiyan A., Abid Fakhre Alam, Dattatraya Kalbande, Atanda Luqman Ayanlola
Science & Technology Libraries.2024; : 1. CrossRef - Development of a Self-Empathy Program Targeted at Adolescents Using Metaverse ZEP
Sunyoung Choi, Soyoung Kim, Jungae Kang
The Journal of Korean Association of Computer Education.2024; 27(5): 79. CrossRef - Construction And Design of A Web Information System For Extracurricular Activities In High Schools In Bogor City-Indonesia
Hilman Jihadi, Dade Maulana, Harjo Baskoro
Digitus : Journal of Computer Science Applications.2024; 2(4): 142. CrossRef - CardioVerse: The cardiovascular medicine in the era of Metaverse
Ioannis Skalidis, Olivier Muller, Stephane Fournier
Trends in Cardiovascular Medicine.2023; 33(8): 471. CrossRef - Editorial commentary: CardioVerse: Buying the stairway to heaven
Antonio Sánchez-Puente, P. Ignacio Dorado-Díaz, Pedro L Sánchez
Trends in Cardiovascular Medicine.2023; 33(8): 477. CrossRef - A scoping review of metaverse in emergency medicine
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Australasian Emergency Care.2023; 26(1): 75. CrossRef - A new universe in Dermatology: From metaverse to Dermoverse
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Journal of the European Academy of Dermatology and Venereology.2023;[Epub] CrossRef - Who really needs a Metaverse in anatomy education? A review with preliminary survey results
Joe Iwanaga, Edward C. Muo, Yoko Tabira, Koichi Watanabe, Susan J. Tubbs, Anthony V. D'Antoni, Mathangi Rajaram‐Gilkes, Marios Loukas, Mohammed K. Khalil, R. Shane Tubbs
Clinical Anatomy.2023; 36(1): 77. CrossRef - Social rather than physical crowding reduces the required interpersonal distance in virtual environments
Ming Han, Xue‐Min Wang, Shu‐Guang Kuai
PsyCh Journal.2023; 12(1): 34. CrossRef - Blockchain‐based asset storage and service mechanism to metaverse universe: Metarepo
Mevlüt Ersoy, Remzi Gürfidan
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Curator: The Museum Journal.2023; 66(1): 107. CrossRef - A trustless architecture of blockchain-enabled metaverse
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High-Confidence Computing.2023; 3(1): 100088. CrossRef - Facing the challenges of metaverse: a systematic literature review from Social Sciences and Marketing and Communication
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El Profesional de la información.2023;[Epub] CrossRef - Utilizing the metaverse in anatomy and physiology
Christian Moro
Anatomical Sciences Education.2023; 16(4): 574. CrossRef - A systematic review on the metaverse-based blended English learning
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Frontiers in Psychology.2023;[Epub] CrossRef - The Medical Metaverse, Part 1: Introduction, Definitions, and New Horizons for Neuropsychiatry
Wilfredo López-Ojeda, Robin A. Hurley
The Journal of Neuropsychiatry and Clinical Neurosciences.2023; 35(1): A4. CrossRef - Dijital Oyunların Geleceğinde Metaverse Etkisi
Mevlüt Hürol METE
TRT Akademi.2023; 8(17): 294. CrossRef - The Use of Virtual Worlds in the Field of Education: A Bibliometric Study
Ali BATTAL, Abdulkadir TAŞDELEN
Participatory Educational Research.2023; 10(1): 408. CrossRef - Metaverse in Healthcare Integrated with Explainable AI and Blockchain: Enabling Immersiveness, Ensuring Trust, and Providing Patient Data Security
Sikandar Ali, Abdullah, Tagne Poupi Theodore Armand, Ali Athar, Ali Hussain, Maisam Ali, Muhammad Yaseen, Moon-Il Joo, Hee-Cheol Kim
Sensors.2023; 23(2): 565. CrossRef - Metaverse: A Potential Virtual-Physical Ecosystem for Innovative Blended Education and Training
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Big Data Mining and Analytics.2023; 6(2): 234. CrossRef - Envisioning Architecture of Metaverse Intensive Learning Experience (MiLEx): Career Readiness in the 21st Century and Collective Intelligence Development Scenario
Eman AbuKhousa, Mohamed Sami El-Tahawy, Yacine Atif
Future Internet.2023; 15(2): 53. CrossRef - Training Scientific Communication Skills on Medical Imaging within the Virtual World Second Life: Perception of Biomedical Engineering Students
Andrés Lozano-Durán, Teodoro Rudolphi-Solero, Enrique Nava-Baro, Miguel Ruiz-Gómez, Francisco Sendra-Portero
International Journal of Environmental Research and Public Health.2023; 20(3): 1697. CrossRef - An Empirical Study of A Smart Education Model Enabled by the Edu-Metaverse to Enhance Better Learning Outcomes for Students
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Systems.2023; 11(2): 75. CrossRef - The metaverse training room for cardiovascular interventional surgery
Tai-Cheng Liu, Ai-Shi Liu, Zhi-Gang Bai, Lei Zhao
Asian Journal of Surgery.2023; 46(7): 2780. CrossRef - Metaverse!
Tawseef Ahmad Naqishbandi, E. Syed Mohamed, Guido Veronese
International Journal of E-Adoption.2023; 15(2): 1. CrossRef - How do Plastic Surgeons use the Metaverse: A Systematic Review
Pengfei Sun, Shanbaga Zhao, Yang Yang, Chao Liu, Bo Pan
Journal of Craniofacial Surgery.2023; 34(2): 548. CrossRef - Metaverse as a Learning Environment: Some Considerations
Maria José Sá, Sandro Serpa
Sustainability.2023; 15(3): 2186. CrossRef - BEDEN EĞİTİMİ ÖĞRETMENLERİNİN METAVERSE BİLGİ DÜZEYLERİNİN ÇEŞİTLİ DEĞİŞKENLERE GÖRE İNCELENMESİ
Murat TURAN, Muhammet MAVİBAŞ, Buğra Çağatay SAVAŞ, Harun ÇETİN
The Online Journal of Recreation and Sports.2023; 12(1): 25. CrossRef - Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health
Vincent Paquin, Manuela Ferrari, Harmehr Sekhon, Soham Rej
JMIR Serious Games.2023; 11: e43388. CrossRef - Metaverse applied to musculoskeletal pathology: Orthoverse and Rehabverse
Juan M. Román-Belmonte, E. Carlos Rodríguez-Merchán, Hortensia De la Corte-Rodríguez
Postgraduate Medicine.2023; 135(5): 440. CrossRef - Metaverse for Healthcare: A Survey on Potential Applications, Challenges and Future Directions
Rajeswari Chengoden, Nancy Victor, Thien Huynh-The, Gokul Yenduri, Rutvij H. Jhaveri, Mamoun Alazab, Sweta Bhattacharya, Pawan Hegde, Praveen Kumar Reddy Maddikunta, Thippa Reddy Gadekallu
IEEE Access.2023; 11: 12765. CrossRef - The rising trend of Metaverse in education: challenges, opportunities, and ethical considerations
Sanaa Kaddoura, Fatima Al Husseiny
PeerJ Computer Science.2023; 9: e1252. CrossRef - When Internet of Things Meets Metaverse: Convergence of Physical and Cyber Worlds
Kai Li, Yingping Cui, Weicai Li, Tiejun Lv, Xin Yuan, Shenghong Li, Wei Ni, Meryem Simsek, Falko Dressler
IEEE Internet of Things Journal.2023; 10(5): 4148. CrossRef - Emergence of the metaverse and ChatGPT in journal publishing after the COVID-19 pandemic
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Science Editing.2023; 10(1): 1. CrossRef - Improving Oral Presentation Skills for Radiology Residents through Clinical Session Meetings in the Virtual World Second Life
Alberto Pino-Postigo, Dolores Domínguez-Pinos, Rocío Lorenzo-Alvarez, José Pavía-Molina, Miguel Ruiz-Gómez, Francisco Sendra-Portero
International Journal of Environmental Research and Public Health.2023; 20(6): 4738. CrossRef - Metaverse Çağında Öğretmenlik Mesleğinin Geleceğini Düşünmek
Zeynep KAYA
Mevzu – Sosyal Bilimler Dergisi.2023; (9): 295. CrossRef - Virtual neurosurgery anatomy laboratory: A collaborative and remote education experience in the metaverse
Nicolas I. Gonzalez-Romo, Giancarlo Mignucci-Jiménez, Sahin Hanalioglu, Muhammet Enes Gurses, Siyar Bahadir, Yuan Xu, Grant Koskay, Michael T. Lawton, Mark C. Preul
Surgical Neurology International.2023; 14: 90. CrossRef - Metaverse for climbing the ladder toward ‘Industry 5.0’ and ‘Society 5.0’?
Ahmed Tlili, Ronghuai Huang, Kinshuk
The Service Industries Journal.2023; 43(3-4): 260. CrossRef - NeuroVerse: neurosurgery in the era of Metaverse and other technological breakthroughs
Mrinmoy Kundu, Jyi Cheng Ng, Wireko Andrew Awuah, Helen Huang, Rohan Yarlagadda, Aashna Mehta, Esther Patience Nansubuga, Riaz Jiffry, Toufik Abdul-Rahman, Brian M Ou Yong, Vladyslav Sikora, Arda Isik
Postgraduate Medical Journal.2023; 99(1170): 240. CrossRef - Future of virtual education and telementoring
Ian Seddon, Eric Rosenberg, Steve K. Houston
Current Opinion in Ophthalmology.2023; 34(3): 255. CrossRef - Improving Humanization through Metaverse-Related Technologies: A Systematic Review
Maria Gonzalez-Moreno, Paula Andrade-Pino, Carlos Monfort-Vinuesa, Antonio Piñas-Mesa, Esther Rincon
Electronics.2023; 12(7): 1727. CrossRef - Exploring problem-based learning curricula in the metaverse: The hospitality students' perspective
Namhee Lee, Mina Jo
Journal of Hospitality, Leisure, Sport & Tourism Education.2023; 32: 100427. CrossRef - Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis
Xin Li, Ding-Bang Luh, Ruo-Hui Xu, Yi An
Applied Sciences.2023; 13(8): 5159. CrossRef - Beyond Your Sight Using Metaverse Immersive Vision With Technology Behaviour Model
Poh Soon JosephNg, Xiaoxue Gong, Narinderjit Singh, Toong Hai Sam, Hua Liu, Koo Yuen Phan
Journal of Cases on Information Technology.2023; 25(1): 1. CrossRef - Students’ Perception of Metaverses for Online Learning in Higher Education: Hype or Hope?
Elisa Rojas, Xenia Hülsmann, Rosa Estriegana, Frank Rückert, Soraya Garcia-Esteban
Electronics.2023; 12(8): 1867. CrossRef - Current Perspective of Metaverse Application in Medical Education, Research and Patient Care
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Virtual Worlds.2023; 2(2): 115. CrossRef - Metaverse for education – Virtual or real?
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Frontiers in Education.2023;[Epub] CrossRef - A Bibliometric Analysis of the Use of the Metaverse in Education Over Three Decades
Wentao Chen, Jinyu Zhang, Zhonggen Yu
International Journal of Information and Communication Technology Education.2023; 19(1): 1. CrossRef - Exploring the Potential of Metaverse for Higher Education: Opportunities, Challenges, and Implications
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Metaverse Basic and Applied Research.2023; 2: 40. CrossRef - Immersive time (ImT): Conceptualizing time spent in the metaverse
Emmanuel Mogaji, Jochen Wirtz, Russell W. Belk, Yogesh K. Dwivedi
International Journal of Information Management.2023; 72: 102659. CrossRef - Effects of metaverse-based career mentoring for nursing students: a mixed methods study
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BMC Nursing.2023;[Epub] CrossRef - New Approach to Design and Assess Metaverse Environments for Improving Learning Processes in Higher Education: The Case of Architectural Construction and Rehabilitation
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Buildings.2023; 13(5): 1340. CrossRef - The Metaverse and complex thinking: opportunities, experiences, and future lines of research
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Frontiers in Education.2023;[Epub] CrossRef - Development and testing of a scale for examining factors affecting the learning experience in the Metaverse
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Computers & Education: X Reality.2023; 2: 100025. CrossRef - Metaverse as a Platform for Event Management: The Sample of the Metaverse Türkiye E-Magazine
Simge ÜNLÜ, Lütfiye YAŞAR, Erdal BİLİCİ
TRT Akademi.2023; 8(17): 122. CrossRef - Development of a Framework for Metaverse in Education: A Systematic Literature Review Approach
Rita Roy, Mohammad Dawood Babakerkhell, Subhodeep Mukherjee, Debajyoti Pal, Suree Funilkul
IEEE Access.2023; 11: 57717. CrossRef - Blockchain and its derived technologies shape the future generation of digital businesses: A focus on decentralized finance and the Metaverse
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Data Science and Management.2023;[Epub] CrossRef - Web-Based 3D Virtual Environments Utilization in Primary and Secondary Education of Children with Multiple Impairments
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Electronics.2023; 12(13): 2792. CrossRef - Mapping Metaverse Research: Identifying Future Research Areas Based on Bibliometric and Topic Modeling Techniques
Abderahman Rejeb, Karim Rejeb, Horst Treiblmaier
Information.2023; 14(7): 356. CrossRef - Eğitim 5.0’a Geçişin Engelli Öğrenciler ve Erişilebilirlik Açısından Etkileri
Mustafa Özhan KALAÇ, Murat KILINÇ
Üniversite Araştırmaları Dergisi.2023; 6(3): 229. CrossRef - Virtual agents and risk-taking behavior in adolescence: the twofold nature of nudging
Cinzia Di Dio, Federico Manzi, Laura Miraglia, Michaela Gummerum, Simone Bigozzi, Davide Massaro, Antonella Marchetti
Scientific Reports.2023;[Epub] CrossRef - Powered education based on Metaverse: Pre- and post-COVID comprehensive review
M. Alfiras, Janaki Bojiah, M. N. Mohammed, Firas Mohammed Ibrahim, Husham M. Ahmed, Oday I. Abdullah
Open Engineering.2023;[Epub] CrossRef - Using WebXR Metaverse Platforms to Create Touristic Services and Cultural Promotion
Ana Martí-Testón, Adolfo Muñoz, Luis Gracia, J. Ernesto Solanes
Applied Sciences.2023; 13(14): 8544. CrossRef - Investigation of learners’ behavioral intentions to use metaverse learning environment in higher education: a virtual computer laboratory
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Interactive Learning Environments.2023; : 1. CrossRef - Innovating Industrial Training with Immersive Metaverses: A Method for Developing Cross-Platform Virtual Reality Environments
Lucas G. G. Almeida, Nalini V. de Vasconcelos, Ingrid Winkler, Márcio F. Catapan
Applied Sciences.2023; 13(15): 8915. CrossRef - EĞİTİM ODAKLI SANAL EVREN TASARIMI: YILDIZ TEKNİK ÜNİVERSİTESİ ÖRNEĞİ
Ertan TOY, Bahadır UÇAN, Muhemmet Fatih KILAVUZ, Tuba UĞRAŞ, Oğuz ALTUN, Betül AYDOĞDU, Elif ÇALIŞKAN
Uludağ Üniversitesi Fen-Edebiyat Fakültesi Sosyal Bilimler Dergisi.2023; 24(45): 539. CrossRef - Tourism in the digital frontier: a study on user continuance intention in the metaverse
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Information Technology & Tourism.2023; 25(3): 307. CrossRef - A metaworld: Implications, opportunities and risks of the metaverse
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IET Collaborative Intelligent Manufacturing.2023;[Epub] CrossRef - METAVERSE-BASED ONLINE ENGLISH TEACHING SCHEME IN MULTI-SOURCE AND CROSS-DOMAIN ENVIRONMENT
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Fractals.2023;[Epub] CrossRef - Urology: a trip into metaverse
Gianmarco Randazzo, Giuseppe Reitano, Filippo Carletti, Massimo Iafrate, Giovanni Betto, Giacomo Novara, Fabrizio Dal Moro, Fabio Zattoni
World Journal of Urology.2023; 41(10): 2647. CrossRef - A Study on the Future Prospect of the Metaverse through Human Cognition
SeongJeong Yoon, SooIn Choi
The Journal of Korean Institute of Information Technology.2023; 21(7): 149. CrossRef - AnEAACIreview: Go green in health care and research. Practical suggestions for sustainability in clinical practice, laboratories, and scientific meetings
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Interactive Journal of Medical Research.2023; 12: e45433. CrossRef - Metaverse in business research: a systematic literature review
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Cogent Business & Management.2023;[Epub] CrossRef - The Metaverse in Industry 5.0: A Human-Centric Approach towards Personalized Value Creation
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Encyclopedia.2023; 3(3): 1105. CrossRef - Platformization and the Metaverse: Opportunities and Challenges for Urban Sustainability and Economic Development
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EAI Endorsed Transactions on Energy Web.2023;[Epub] CrossRef - Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review
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Healthcare.2023; 11(18): 2490. CrossRef - 具身博物馆: 虚拟技术视域下的博物馆具身化转向
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Curator: The Museum Journal.2023; 66(4): 699. CrossRef - Understanding experiences in metaverse: How virtual nature impacts affect, pro-environmental attitudes, and intention to engage with physical nature
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Computers in Human Behavior.2023; 149: 107926. CrossRef - Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework
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Applied Sciences.2023; 13(19): 10785. CrossRef - The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study
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JMIR Serious Games.2023; 11: e46242. CrossRef - Exploring the potential use of the metaverse in nurse education through a mock trial
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Research article
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No difference in learning outcomes and usability between using controllers and hand tracking during a virtual reality endotracheal intubation training for medical students in Thailand
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Chaowanan Khundam, Naparat Sukkriang, Frédéric Noël
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J Educ Eval Health Prof. 2021;18:22. Published online August 18, 2021
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DOI: https://doi.org/10.3352/jeehp.2021.18.22
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6,118
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Abstract
PDFSupplementary Material
- Purpose
We developed a virtual reality (VR) endotracheal intubation training that applied 2 interaction modalities (hand-tracking or controllersIt aimed to investigatedthe differences of usuability between using hand tracking and controllers during the VR intervention for intubation training for medical students from February 2021 to March 2021 in Thailand.
Methods
Forty-five participants were divided into 3 groups: video only, video with VR controller training, and video with VR hand tracking training. Pre-test, post-test, and practice scores were used to assess learning outcomes. The System Usability Scale (SUS) and User Satisfaction Evaluation Questionnaire (USEQ) questionnaires were used to evaluate the differences between the VR groups. The sample comprised 45 medical students (undergraduate) who were taking part in clinical training at Walailak University in Thailand.
Results
The overall learning outcomes of both VR groups were better than those of the video group. The post-test scores (P=0.581) and practice scores (P=0.168) of both VR groups were not significantly different. Similarly, no significant between-group differences were found in the SUS scores (P=0.588) or in any aspects of the USEQ scores.
Conclusion
VR enhanced medical training. Interactions using hand tracking or controllers were not significantly different in terms of the outcomes measured in this study. The results and interviews provided a better understanding of support learning and training, which will be further improved and developed to create a self-learning VR medical training system in the future.
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Citations
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Talia Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre, Luz María Orna Puente, Cristian Vacacela Gomez
Frontiers in Digital Health.2024;[Epub] CrossRef - Development of neonatal Apgar scoring training program utilizing contactless hand tracking in immersive virtual reality
Sun-Yi Yang, Yun-Hee Oh
Nurse Education Today.2024; 140: 106294. CrossRef - Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
José Varela-Aldás, Jorge Buele, Irene López, Guillermo Palacios-Navarro
International Journal of Environmental Research and Public Health.2023; 20(5): 4609. CrossRef - AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review
Belen Bermejo, Carlos Juiz, David Cortes, Jeroen Oskam, Teemu Moilanen, Jouko Loijas, Praneschen Govender, Jennifer Hussey, Alexander Lennart Schmidt, Ralf Burbach, Daniel King, Colin O'Connor, Davin Dunlea
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Sun Huh
Journal of Educational Evaluation for Health Professions.2022; 19: 2. CrossRef - Virtual Simulation in Undergraduate Medical Education: A Scoping Review of Recent Practice
Qingming Wu, Yubin Wang, Lili Lu, Yong Chen, Hui Long, Jun Wang
Frontiers in Medicine.2022;[Epub] CrossRef
Educational/faculty development material
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Innovative digital tools for new trends in teaching and assessment methods in medical and dental education
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Jung-Chul Park, Hyuk-Jae Edward Kwon, Chul Woon Chung
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J Educ Eval Health Prof. 2021;18:13. Published online June 29, 2021
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DOI: https://doi.org/10.3352/jeehp.2021.18.13
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10,930
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590
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21
Web of Science
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20
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Abstract
PDFSupplementary Material
- With the goal of providing optimal care to patients, student-centered active learning and the development of clinical competency have become vital components of the education of future physicians capable of sustainably coping with future challenges. However, the shape of future medicine is dramatically changing based on advances in information and communication technology, and the current classroom model seems to have difficulties in fully preparing students for the future of medicine. New trends in teaching and assessment methods include computer-aided instruction, virtual patients, augmented reality, human patient simulations, and virtual reality for the assessment of students’ competency. The digital technologies introduced in medical and dental education include Google Forms to collect students’ answers, YouTube livestreaming, Google Art & Culture (an online art museum), and choose-your-own-adventure as a story-telling technique. Innovations in digital technology will lead the way toward a revolution in medical and dental education, allowing learning to be individualized, interactive, and efficient.
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Citations
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Brief report
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Effects of a simulation-based blended training model on nurses’ treatment decision-related knowledge about oral cancer in Taiwan: a pilot survey
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Chia-Chang Huang, Shiau-Shian Huang, Ying-Ying Yang, Shou-Yen Kao
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J Educ Eval Health Prof. 2021;18:10. Published online May 25, 2021
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DOI: https://doi.org/10.3352/jeehp.2021.18.10
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5,848
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Abstract
PDFSupplementary Material
- The present study aimed to evaluate the effects of virtual reality (VR) simulations combined with bedside assignments on nurses’ self-efficacy in providing pre-treatment educational services. Between March 2019 and November 2020, we conducted a study of VR educational materials that were developed to cover information about the treatment of oral cancers. The effects of the VR simulation, the thinking-path tracking map method, and bedside assignments on the nurses’ treatment decision-related knowledge were evaluated in a ward for oral cancer patients at Taipei Veterans General Hospital, Taipei, Taiwan. The blended training model significantly increased nurses’ familiarity (P<0.01) and confidence (P<0.03) regarding their knowledge of treatments and treatment decision-related knowledge. This model also significantly increased their confidence in their skills in bedside pre-treatment education for admitted oral cancer patients (P<0.002). Oral cancer-specific VR materials enhanced the effectiveness of skills training among nurses in the oral cancer ward.
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Citations
Citations to this article as recorded by
- The use of simulation-based education in cancer care: a scoping review
Amina Silva, Kylie Teggart, Corey Heerschap, Jacqueline Galica, Kevin Woo, Marian Luctkar-Flude
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Research article
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Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan
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Szu-Hsien Wu, Chia-Chang Huang, Shiau-Shian Huang, Ying-Ying Yang, Chih-Wei Liu, Boaz Shulruf, Chen-Huan Chen
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J Educ Eval Health Prof. 2020;17:1. Published online January 20, 2020
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DOI: https://doi.org/10.3352/jeehp.2020.17.1
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12,368
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Abstract
PDFSupplementary Material
- Purpose
Senior nursing and medical interns’ lack of familiarity and confidence with respect to practicing universal precaution for the prevention of occupational needlestick or sharp injuries may harm themselves. Trainees’ self-reported needlestick or sharp injury rate was known to be especially high during the first 2 months of internship in Taiwan. This prospective cohort study aimed to assess the effect of newly developed virtual reality (VR) game, which uses Gagne’s learning model to improve universal precaution for needlestick or sharp injury prevention and decrease the rates of needle stick or sharp injuries in new-coming medical and nursing interns in Taiwan.
Methods
From 2017 to 2019, the VR system was developed and applied in training of 59 new-coming nursing and 50 medical interns. Occupational needlestick or sharp injury prevention was sought to be achieved through a game of right and wrong choices for safe or unsafe universal precaution behaviors.
Results
In comparison with medical interns, a higher proportion of nursing interns had past experiences of deep occupational needlestick or sharp injury. Before VR training, the familiarity and confidence for needlestick or sharp injury prevention were higher among nursing interns than medical interns. Trainees with past experiences of deep needlestick or sharp injury exhibited better performance on the accuracy rate and time needed to complete 20 decisions than those without past experiences in VR practice. All trainees showed an improved performance after VR training. A high proportion of trainees reported that the VR-based training significantly decreased their anxiety about needlestick or sharp injury prevention.
Conclusion
This self-developed VR game system using Gagne’s flow improved universal precaution for needlestick or sharp injury prevention and reduced the needlestick or sharp injury rates in the first 2 months of nursing and medical internship.
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